Thri-kreen

thri-kreen.jpgThri-kreen are mantis like humanoids that hunt in packs throughout the wastes of Athas. They have adapted to the harsh climate and are experts at surviving with only scarce resources. Thri-kreen are nimble, and many also have psionic abilities.
The insectoid thri-kreen have six limbs and are covered in tough, sandy-colored chitinous plates. Their lowest pair of limbs is used as legs, and their upper pair of limbs serves as arms. The middle set of limbs is small but dexterous, and the thri-kreen use them for fine manipulation, leaving heavy work to the stronger upper arms. Both the middle and the upper pairs of limbs have three clawed fingers and one opposable thumb. In combat, thri-kreen hold weapons or shields in their upper limbs, since the middle pair lacks the strength for this purpose and using both sets of limbs would be awkward and unwieldy.

THRI-KREEN TRAITS
Your thri-kreen character has an assortment of natural abilities.

  • Ability Score Increases. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
  • Age. Thri-kreen have short lifespans. They enter adulthood at the age of 6 and have a life expectancy of 30 years.
  • Alignment. Thri-kreen tend towards neutrality, viewing everything through the lens of the hunt and the predator-prey relationship.
  • Size. Thri-kreen stand around 7 feet tall and average around 350 and 400 pounds.
  • Speed. Your base walking speed is 40 feet.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Carapace Armor. Your body is covered by a hard carapace, as a result you have a base Armor Class of 13 + your Dexterity modifier. You are considered to be wearing light armor.
  • Chameleon Carapace. Your carapace can change color to match the color and texture of your surroundings. You have advantage on Dexterity (Stealth) checks made to hide.
  • Standing Leap. As part of your movement, you can make a long jump up to 30 feet, or a high jump up to 15 feet, with or without a running start.
  • Multiple Limbs. Your four arms let you wield multiple weapons. However you can wield only one two-handed weapon at a time.
    When wielding more than one weapon, the regular rules for fighting with two weapons still apply. When you use the attack action, as long as you wield light weapons, you get to make an extra attack using your bonus action with any of the other weapons you wield, without adding your ability modifier to the damage roll (unless negative).
    Also, you can only benefit from the use of a shield once, no matter how many you carry.
  • Natural Weapons. You can use your claws or bite as weapons if you need to. You are considered to be proficient and they have the finesse property. As an action, you can either make one bite attack or one claw attack—you can use your bonus action to make an extra attack with another claw, following the two-weapon fighting rules. Your bite attacks inflicts 1d6 + ability modifier (piercing) and your claw inflicts 1d4 + ability modifier (slashing).
  • Poisonous Bite. When you hit a creature with your bite attack, you can use your bonus action to inject venom with it. The target must succeed a Constitution saving throw (DC = 8 + your proficiency bonus + your constitution bonus) or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw in each of its turns, ending the effect on a succes.
    You cannot use this trait again until you finish a short or long rest.
  • Thri-kreen Weapon Proficiency. You have proficiency with the gythka and chatkcha weapons.
  • Sleepless. You don’t require sleep and you can rest while remaining alert and performing light tasks. After resting 4 hours in this way you gain the same benefit that human does from 8 hours of sleep. You are immune to spells and abilities that put you to sleep.
  • Languages. You can understand Common. However, Thri-kreen employ a language without words. To show emotion and reaction, a thri-kreen clacks its mandibles and waves its antennae, giving other thri-kreen a sense of what it is thinking and feeling. Other creatures find this manner of communication difficult to interpret and impossible to duplicate.
    When forced to interact with creatures of other intelligent species, you can employ alternative methods of communication, such as drawing pictures in sand or making pictures out of twigs or blades of grass.

Races

Thri-kreen

Dark Sun 5E azlath azlath