Elf

elf-athas.jpgElves are tall, long-legged desert rovers whose tribes wander the face of Athas. Traders and herders, elves rarely stay in one place for long. They are also charlatans, entertainers, thieves, and raiders. Each of the great city-states hosts a branch of the Elven Market a never-ending bazaar where the elves (and others who deal in goods of dubious origin) sell their wares.
Elves run swiftly and with great endurance. Tribes can manage forty miles a day or more, day in and day out. Elves consider it shameful to ride an animal such as a crodlu or a kank, and one does so only if ill or gravely wounded. Normally, such mounts are used as beasts of burden to carry the tribes’ goods and tents.

ELF TRAITS
Use all the elf traits as described in the PHB® with the following changes:

  • Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
  • Age. Elves mature at the same rate as humans, and are considered adults around the age of 18. Unlike their counterpart in other worlds, they rarely exceed 140 years.
  • Size. Elves average about 7 feet tall and have slender builds. Your size is Medium.
  • Speed. Your base walking speed is 40 feet.
  • Fey Ancestry. You don’t have this trait.
  • Trance. You don’t have this trait. You need the full 8 hours of rest to gain the benefits of a long rest.
  • Languages. You can speak Common and Elvish. You cannot read these languages unless a background gives you that trait.
  • Subrace. You can’t choose a subrace.
  • Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
  • Mask of the Wastelands. You have advantage on Dexterity (Stealth) checks when in the wilderness or wastes of Athas.
  • Desertic Endurance. Elves have a natural resistance to extreme temperatures and aren’t adversely affected by the heat of the day or the chill of the night. You automatically succeed on any Constitution saving throw required by extreme cold or extreme heat conditions.
  • Elf Run. After a minute of preparation you enter a trance like state that let’s you run about 50 miles in a single day without resting. You can keep this pace a number of days equal to your Constitution modifier, minimum one day. After that you must succeed on a DC 10 Constitution (Athletics) check at the end of each day or gain a level of exhaustion. The DC increases by 5 each subsequent day.
    Once you stop, you cannot use this feature again until you finish a long rest.

Races

Elf

Dark Sun 5E azlath azlath