Druid

athas-druidess.jpgDruids are independent priests who ally themselves with various spirits of the land. He shares power with the spirit he worships, nurturing and protecting the geographical feature to which the spirit is tied. Virtually every feature of the land on Athas has a druid to protect it, but there is no worldwide organization of druids—they serve independently, living patient, solitary lives of guardianship.

Class Features

You get all the class features from the Druid class as presented in the PHB, unless noted otherwise.

Proficiencies
As presented in the PHB®, but replace Religion skill for Stealth.

Wild Shape

Not all the beasts of the MM® are present in Athas. The following is a list of options for the druid to use with the Wild Shape feature.

CR 0 Bat, Giant Fire Beetle, Lizard, Rat, Scorpion, Spider
CR 1/8 Giant Rat, Poisonous Snake, Kes’trekel*
CR 1/4 Baazrag*, Constrictor Snake, Erdlu*, Giant Bat, Giant Centipede, Giant Lizard, Giant Poisonous Snake, Giant Wolf Spider, Jhakar*, Kank*, Panther
CR 1/2 Giant Wasp, Hatori*
CR 1 Giant Spider, Lion, Tiger
CR 2 Crodlu*, Giant Constrictor Snake, Saber-Toothed Tiger
CR 3 Cha’thrang*, Giant Scorpion, Inix*
CR 5 Greater Hatori*
*Stats for this creatures can be found in the Terrors of Athas section.

Druid Circle

For flavor sake, the Circle of the Land and the Circle of the Moon have been renamed as the Circle of the Wastelands and the Circle of the Two Moons, respectively. Also a list of circle spells are suggested, adapted to Athas unique geography.

Forest

Druid Level Circle Spells
3rd barkskin, spider climb
5th plant growth, spirit guardian
7th freedom of movement, grasping vine
9th commune with nature, tree stride

Mountain

Druid Level Circle Spells
3rd spider climb, earthbind*
5th lightning bolt, meld into stone
7th stone shape, stoneskin
9th passwall, wall of stone

Rocky Badland

Druid Level Circle Spells
3rd spider climb, spiked growth
5th clairvoyance, meld into stone
7th freedom of movement, locate creature
9th passwall, transmute rock*

Salt Marsh

Druid Level Circle Spells
3rd levitate, protection from poison
5th water breathing, water walk
7th freedom of movement, giant insect
9th antilife shell, insect plague

Sandy Waste

Druid Level Circle Spells
3rd blur, dust devil*
5th protection from energy, wall of sand*
7th blight, hallucinatory terrain
9th control winds*, mislead

Scrub Plain

Druid Level Circle Spells
3rd invisibility, pass without trace
5th haste, phantom speed
7th dimension door, greater invisibility
9th commune with nature, control winds*

Silt Shore†

Druid Level Circle Spells
3rd levitate, misty step
5th water walk, slow
7th freedom of movement, dominate beast
9th transmute rock*, hold monster

Stony Barrens

Druid Level Circle Spells
3rd spiked growth, locate animals or plants
5th meld into stone, erupting earth
7th freedom of movement, stone shape
9th transmute rock*, wall of stone

*This spells can be found in the Elemental Evil Player’s Companion.
†This includes mudflats, estuaries and shores of the Sea of Silt.


Classes

Druid

Dark Sun 5E azlath azlath